Paperize Template Support


by Loren Norman on Monday, April 27, 2015


Template Header

We learned: templates are a key feature

We've collected a lot of feedback, and a lot of game designers want templates. Custom templates, even. But we've decided not to build that feature. Not right now, anyway.

Why? Because you don't really need custom templates, if you're prototyping correctly.

Rule #1: Game design is easy to change; custom templates are not.

If you're going to ship a game that runs smoothly, you're going to need to playtest early, and playtest often. When you first start playtesting, you should be making LOTS of rules changes, adding and removing entire mechanics weekly. Does your custom template support that kind of design surgery on the fly?

Paperize anticipates this workflow. The built-in templates scale to support all kinds of games, simple, complex, and everything in between. But these fully-baked templates can take hours to produce for a professional graphic designer! Don't you have a game you should be designing?

Let's look at our Scifi template to get an idea of what we mean:

Sci-Fi Template

"Are those templates at the end... printer-friendly?"

Of course! If you're going to iterate (and you must!), you're going to have to print a lot of cards. Now you can get started quickly, despite the shifting demands of your game. Let your design change freely, our templates won't hold you back!

Rule #2: Let professional graphic designers do your graphic design.

We realized we'd never have the best collection of templates if we only made them for ourselves, so we asked our graphic designer friends for some help. Check out our growing collection below! (A huge thanks to Chris and Jason for producing such quality submissions so quickly.)

Other Templates

You are a graphic designer? Send us templates!

Want to see your work showcased inside Paperize? Submit a template to contact@oilandrope.com. If your work is awesome, we'll add it the template library for the beta launch of Paperize! (with all credit to you, of course)

Still Want Custom Templates?

Ok! We give in! You're tough to convince. Why don't you leave us a comment below, or write us a short email explaining how you would use custom templates? Images speak louder than words: the more you can show us, the more helpful we can be.




Leave a Comment


Stormy over 2 years ago said...

Ok, I'm in love with that Jason Greeno template. :D

Vergentgames over 2 years ago said...

Me too! My favorite of the above template is the Jason Greeno, followed by the Clint Miller Star Destroyer

Freedom 7 months ago said...

I would like to see some card templates like those above but with variations of the card feature locations or varying sizes of those same card features. Lets take your fantasy template for example. Its layout very similar to other card games, one in particular. I would like to see an elongated statistics box centered on the bottom of the card instead of the small statistic box in the right corner. Most card games have costs of some kind and I would like to see a box on the top right and top left for imputing those costs. It could be as simple as mirroring the card. More variations will help produce a game that looks original instead of looking like a copy cat. I would also like to know if these templates will be allowed for commercial use, and whether or not you control their license? As I mentioned one looks very similar to a well known card game.

Wil almost 2 years ago said...

Maybe I am looking at templates wrong, but would I think it would be necessary to be able to create templates. Otherwise you are stuck in the design elements of the available templates. If the templates only give me one image choice and two stat blocks, what do I do to rapidly prototype my game that needs 3 images and 7 stat blocks. I know its an extreme example, but I guess I am thinking about games like the Pathfinder ACG or Shadowrun Crossfire. Designing character cards would be very difficult with the standard templates that you see, which is one of the reasons I am looking to move away from thing like, for example, Magic Set Editor.

Xian over 1 year ago said...

There are plenty of game designers that are also accomplished graphic designers. Many of which may want to design a game that uses cards of a different shape than what's provided, or may do unique things that your templates haven't thought of. If a designer wants to take on the graphic chores and is willing to work and rework the templates, then why wouldn't you let them? As an aside I'd love to see an option where you could map a field to a specific template. Take your Sci-Fi example: you could have a field that denotes a faction or card type and map that to use the template w/ red accent or the one w/ green accent. In lots of games such coloring can be important, and a user shouldn't have to have a project for each use of a given template.


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